科技报告详细信息
Developing close combat behaviors for simulated soldiers using genetic programming techniques.
Pryor, Richard J. ; Schaller, Mark J.
Sandia National Laboratories
关键词: Training;    Genetics;    Computerized Simulation;    Programming;    59 Basic Biological Sciences;   
DOI  :  10.2172/918361
RP-ID  :  SAND2003-2928
RP-ID  :  AC04-94AL85000
RP-ID  :  918361
美国|英语
来源: UNT Digital Library
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【 摘 要 】

Genetic programming is a powerful methodology for automatically producing solutions to problems in a variety of domains. It has been used successfully to develop behaviors for RoboCup soccer players and simple combat agents. We will attempt to use genetic programming to solve a problem in the domain of strategic combat, keeping in mind the end goal of developing sophisticated behaviors for compound defense and infiltration. The simplified problem at hand is that of two armed agents in a small room, containing obstacles, fighting against each other for survival. The base case and three changes are considered: a memory of positions using stacks, context-dependent genetic programming, and strongly typed genetic programming. Our work demonstrates slight improvements from the first two techniques, and no significant improvement from the last.

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