Implementing wide baseline matching algorithms on a graphics processing unit. | |
Rothganger, Fredrick H. ; Larson, Kurt W. ; Gonzales, Antonio Ignacio ; Myers, Daniel S. | |
关键词: ACCURACY; ALGORITHMS; COMPUTER GRAPHICS; IMPLEMENTATION; PERFORMANCE; PATTERN RECOGNITION Gaussian processes.; Computer vision.; Visual texture recognition.; Pattern recognitio; | |
DOI : 10.2172/921737 RP-ID : SAND2007-6301 PID : OSTI ID: 921737 Others : TRN: US200806%%21 |
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学科分类:社会科学、人文和艺术(综合) | |
美国|英语 | |
来源: SciTech Connect | |
【 摘 要 】
Wide baseline matching is the state of the art for object recognition and image registration problems in computer vision. Though effective, the computational expense of these algorithms limits their application to many real-world problems. The performance of wide baseline matching algorithms may be improved by using a graphical processing unit as a fast multithreaded co-processor. In this paper, we present an implementation of the difference of Gaussian feature extractor, based on the CUDA system of GPU programming developed by NVIDIA, and implemented on their hardware. For a 2000x2000 pixel image, the GPU-based method executes nearly thirteen times faster than a comparable CPU-based method, with no significant loss of accuracy.
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RO201705190000694LZ | 266KB | download |