Frontiers in Psychiatry | |
Relapse prevention therapy for internet gaming disorder in Swedish child and adolescent psychiatric clinics: a randomized controlled trial | |
Psychiatry | |
Sunna Trebbin Harvard1  Frida André2  Isak Einarsson3  Emma Claesdotter-Knutsson3  Anders Håkansson4  Sabina Kapetanovic5  Annika Möttus6  Leonard Franzén7  | |
[1] Civic Centre Children and Youth, The Social Services Administration, Copenhagen, Denmark;Department of Clinical Sciences, Lund, Faculty of Medicine, Lund University, Lund, Sweden;Department of Clinical Sciences, Lund, Faculty of Medicine, Lund University, Lund, Sweden;Region Skane, Child and Adolescent Psychiatry, Regional Outpatient Care, Lund University Hospital, Lund, Sweden;Department of Clinical Sciences, Lund, Faculty of Medicine, Lund University, Lund, Sweden;Region Skåne, Malmö Addiction Centre, Gambling Disorder Unit, Malmö, Sweden;Department of Social and Behavioral Sciences, University West, Trollhättan, Sweden;Region Skane, Child and Adolescent Psychiatry, Regional Outpatient Care, Lund University Hospital, Lund, Sweden;Social Services, Malmö, Sweden; | |
关键词: gaming; internet gaming disorder; CBT; GASA; relapse prevention; | |
DOI : 10.3389/fpsyt.2023.1256413 | |
received in 2023-07-10, accepted in 2023-10-04, 发布年份 2023 | |
来源: Frontiers | |
【 摘 要 】
ObjectivesTo evaluate the effectiveness of relapse prevention (RP) as a treatment for internet gaming disorder (IGD).DesignRandomized controlled trial.SettingThree child and adolescent psychiatry (CAP) units in Region Skåne, Sweden.ParticipantsChildren aged 13–18 years, coming for their first visit to CAP during 2022, were screened for gaming behavior. Those who met the proposed DSM-5 criteria for IGD were offered participation in the trial, if they had the capacity to provide written informed consent and if they spoke Swedish. A total of 111 CAP patients agreed to participate. Out of those, 11 patients were excluded due to incorrect inclusion such as young age (n = 1), or due to the absence of responses to follow-up measures (n = 9). After exclusion, 102 participants remained (intervention = 47, control = 55).InterventionsThe intervention, RP, is based on cognitive behavioral treatment (CBT) and was provided individually, comprising of five to seven 45-min sessions over a period of 5 to 7 weeks versus treatment as usual.Outcome measuresParticipants were assessed with Game Addiction Scale for Adolescents pre-treatment (GASA) (baseline), post-treatment (treatment group only), and 3 months after baseline (follow-up).ResultsThe repeated measures ANOVA showed a significant interaction effect between treatment and time. Both the control group and treatment group lowered their mean GASA score from baseline to follow-up significantly, but the improvement was greater in the treatment group (mean difference in control group −5.1, p < 0.001, 95% CI = − 3.390 to −6.755, mean difference in treatment group −9.9, p < 0.001, 95% CI = −11.746 to −8.105).ConclusionRP was found to be superior to treatment as usual in terms of reduction of IGD symptoms. Future research should address which aspects within a given treatment are effective, who benefits from treatment, in what aspects, and why.Trial registration numberClinicalTrials.gov, NCT05506384 https://clinicaltrials.gov/ct2/show/NCT05506384.
【 授权许可】
Unknown
Copyright © 2023 André, Kapetanovic, Einarsson, Trebbin Harvard, Franzén, Möttus, Håkansson and Claesdotter Knutsson.
【 预 览 】
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RO202311141144514ZK.pdf | 686KB | download |