期刊论文详细信息
Journal of NeuroEngineering and Rehabilitation
Virtual reality—enhanced walking in people post-stroke: effect of optic flow speed and level of immersion on the gait biomechanics
Research
Anke Van Bladel1  Bart Jansen2  Carlos Rodriguez-Guerrero3  Eric Kerckhofs4  Silvia Zaccardi5  Emma De Keersmaecker6  Eva Swinnen6  Nina Lefeber7 
[1] Alliance research group REBI (Rehabilitation technology for people with a brain injury), Vrije Universiteit Brussel & Ghent University, Brussels, Belgium;Faculty of Medicine and Health Sciences, Department Rehabilitation Sciences, Campus UZ Gent, Ghent, Belgium;Brussels Human Robotic Research Center (BruBotics), Vrije Universiteit Brussel, Brussels, Belgium;Department of Electronics and Informatics, Engineering Sciences, Vrije Universiteit Brussel, Brussels, Belgium;Imec, Leuven, Belgium;Department of Mechanical Engineering, KU Leuven, Heverlee, Leuven, Belgium;Rehabilitation Research, Department of Physiotherapy, Human Physiology and Anatomy, Vrije Universiteit Brussel, Brussels, Belgium;Rehabilitation Research, Department of Physiotherapy, Human Physiology and Anatomy, Vrije Universiteit Brussel, Brussels, Belgium;Brussels Human Robotic Research Center (BruBotics), Vrije Universiteit Brussel, Brussels, Belgium;Department of Electronics and Informatics, Engineering Sciences, Vrije Universiteit Brussel, Brussels, Belgium;Rehabilitation Research, Department of Physiotherapy, Human Physiology and Anatomy, Vrije Universiteit Brussel, Brussels, Belgium;Center for Neurosciences (C4N), Vrije Universiteit Brussel, Brussels, Belgium;Brussels Human Robotic Research Center (BruBotics), Vrije Universiteit Brussel, Brussels, Belgium;Alliance research group REBI (Rehabilitation technology for people with a brain injury), Vrije Universiteit Brussel & Ghent University, Brussels, Belgium;Rehabilitation Research, Department of Physiotherapy, Human Physiology and Anatomy, Vrije Universiteit Brussel, Brussels, Belgium;Movement and Nutrition for Health and Performance, Vrije Universiteit Brussel, Brussels, Belgium;
关键词: Virtual reality;    Optic flow;    Gait biomechanics;    Stroke;   
DOI  :  10.1186/s12984-023-01254-0
 received in 2022-10-25, accepted in 2023-09-18,  发布年份 2023
来源: Springer
PDF
【 摘 要 】

BackgroundOptic flow—the apparent visual motion experienced while moving—is absent during treadmill walking. With virtual reality (VR), optic flow can be controlled to mediate alterations in human walking. The aim of this study was to investigate (1) the effects of fully immersive VR and optic flow speed manipulation on gait biomechanics, simulator sickness, and enjoyment in people post-stroke and healthy people, and (2) the effects of the level of immersion on optic flow speed and sense of presence.MethodsSixteen people post-stroke and 16 healthy controls performed two VR-enhanced treadmill walking sessions: the semi-immersive GRAIL session and fully immersive head-mounted display (HMD) session. Both consisted of five walking trials. After two habituation trials (without and with VR), participants walked three more trials under the following conditions: matched, slow, and fast optic flow. Primary outcome measures were spatiotemporal parameters and lower limb kinematics. Secondary outcomes (simulator sickness, enjoyment, and sense of presence) were assessed with the Simulator Sickness Questionnaire, Visual Analogue Scales, and Igroup Presence Questionnaire.ResultsWhen walking with the immersive HMD, the stroke group walked with a significantly slower cadence (-3.69strides/min, p = 0.006), longer stride time (+ 0.10 s, p = 0.017) and stance time for the unaffected leg (+ 1.47%, p = 0.001) and reduced swing time for the unaffected leg (− 1.47%, p = 0.001). Both groups responded to the optic flow speed manipulation such that people accelerated with a slow optic flow and decelerated with a fast optic flow. Compared to the semi-immersive GRAIL session, manipulating the optic flow speed with the fully immersive HMD had a greater effect on gait biomechanics whilst also eliciting a higher sense of presence.ConclusionAdding fully immersive VR while walking on a self-paced treadmill led to a more cautious gait pattern in people post-stroke. However, walking with the HMD was well tolerated and enjoyable. People post-stroke altered their gait parameters when optic flow speed was manipulated and showed greater alterations with the fully-immersive HMD. Further work is needed to determine the most effective type of optic flow speed manipulation as well as which other principles need to be implemented to positively influence the gait pattern of people post-stroke.Trial registration number: The study was pre-registered at ClinicalTrials.gov (NCT04521829).

【 授权许可】

CC BY   
© BioMed Central Ltd., part of Springer Nature 2023

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