| Frontiers in Veterinary Science | |
| Exploring the potential of using simulation games for engaging with sheep farmers about lameness recognition | |
| Veterinary Science | |
| Matt L. Jones1  Aimee K. Murray1  Robert R. Hughes2  Myfanwy L. Evans3  Tiziana Loni4  Laura Green5  Holly M. Vickery6  Omid Mansour7  Nervo Verdezoto7  Maxwell S. Barnish8  | |
| [1] European Centre for the Environment and Human Health, University of Exeter Medical School, Knowledge Spa, Royal Cornwall Hospital, Truro, United Kingdom;Faculty of Engineering, University of Bristol, Bristol, United Kingdom;Independent Researcher, Dolgellau, United Kingdom;Independent Researcher, Dundee, United Kingdom;Life and Environmental Sciences, University of Birmingham, Birmingham, United Kingdom;School of Agriculture, Policy and Development, University of Reading, Reading, United Kingdom;School of Computer Science and Informatics, Human-Centered Computing Group, Cardiff University, Cardiff, United Kingdom;University of Exeter Medical School, South Cloisters, University of Exeter, Exeter, United Kingdom; | |
| 关键词: lameness; games; human-centered design; sheep; livestock; agriculture; farming; stockmanship; | |
| DOI : 10.3389/fvets.2023.1079948 | |
| received in 2022-10-25, accepted in 2023-01-30, 发布年份 2023 | |
| 来源: Frontiers | |
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【 摘 要 】
IntroductionComputer simulation games are increasingly being used in agriculture as a promising tool to study, support and influence real-life farming practices. We explored the potential of using simulation games to engage with sheep farmers on the ongoing challenge of reducing lameness. Working with UK stakeholders, we developed a game in which players are challenged with identifying all the lame sheep in a simulated flock. Here, we evaluate the game's potential to act as a tool to help assess, train and understand farmers' ability to recognize the early signs of lameness.MethodsParticipants in the UK were invited to play the game in an online study, sharing with us their in-game scores alongside information relating to their real-life farming experience, how they played the game, and feedback on the game. Mixed methods were used to analyze this information in order to evaluate the game. Quantitative analyses consisted of linear modeling to test for statistical relationships between participants' in-game recall (% of the total number of lame sheep that were marked as lame), and the additional information they provided. Qualitative analyses of participants' feedback on the game consisted of thematic analysis and a Likert Scale questionnaire to contextualize the quantitative results and identify additional insights from the study.ResultsQuantitative analyses identified no relationships between participants' (n = 63) recall scores and their real life farming experience, or the lameness signs they looked for when playing the game. The only relationship identified was a relationship between participants' recall score and time spent playing the game. Qualitative analyses identified that participants did not find the game sufficiently realistic or engaging, though several enjoyed playing it and saw potential for future development. Qualitative analyses also identified several interesting and less-expected insights about real-life lameness recognition practices that participants shared after playing the game.DiscussionSimulation games have potential as a tool in livestock husbandry education and research, but achieving the desired levels of realism and/or engagingness may be an obstacle to realizing this. Future research should explore this potential further, aided by larger budgets and closer collaboration with farmers, stockpeople, and veterinarians.
【 授权许可】
Unknown
Copyright © 2023 Jones, Barnish, Hughes, Murray, Mansour, Loni, Vickery, Evans, Green and Verdezoto.
【 预 览 】
| Files | Size | Format | View |
|---|---|---|---|
| RO202310104844878ZK.pdf | 6415KB |
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