期刊论文详细信息
Frontiers in Medical Technology
Understanding a videogame home intervention for children with hemiplegia: a mixed methods multi-case study
Medical Technology
Ajmal Khan1  Daniela Chan-Víquez2  F. Virginia Wright2  Darcy Fehlings3  Elaine Biddiss4  Sarah Munce5 
[1] Bloorview Research Institute, Holland Bloorview Kids Rehabilitation Hospital, Toronto, ON, Canada;Bloorview Research Institute, Holland Bloorview Kids Rehabilitation Hospital, Toronto, ON, Canada;Rehabilitation Sciences Institute, University of Toronto, Toronto, ON, Canada;Bloorview Research Institute, Holland Bloorview Kids Rehabilitation Hospital, Toronto, ON, Canada;Rehabilitation Sciences Institute, University of Toronto, Toronto, ON, Canada;Department of Paediatrics, Temerty Faculty of Medicine, University of Toronto, Toronto, ON, Canada;Bloorview Research Institute, Holland Bloorview Kids Rehabilitation Hospital, Toronto, ON, Canada;Rehabilitation Sciences Institute, University of Toronto, Toronto, ON, Canada;Institute of Biomedical Engineering, University of Toronto, Toronto, ON, Canada;Rehabilitation Sciences Institute, University of Toronto, Toronto, ON, Canada;KITE-Toronto Rehabilitation Institute, University Health Network, Toronto, ON, Canada;
关键词: cerebral palsy;    hemiplegia;    exergaming;    telerehabilitation;    motivation;    augmented reality;    mixed methods;   
DOI  :  10.3389/fmedt.2023.1217797
 received in 2023-05-05, accepted in 2023-06-29,  发布年份 2023
来源: Frontiers
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【 摘 要 】

IntroductionAccess to rehabilitation therapies is a salient and growing issue for children with cerebral palsy (CP) and their families, motivating interest in home-based interventions. Bootle Blast is a low-cost, movement-tracking videogame that can be used at home to encourage upper limb (UL) functional exercise tailored to each child's abilities and therapy goals. The study objectives were to: 1) Establish the extent to which children achieve their self-directed play-time goal over a 12-week intervention, 2) Measure changes in UL motor outcomes, and 3) Explore participants' experiences of using Bootle Blast at home.MethodsMixed methods case series study of four children with hemiplegic cerebral palsy (HCP), each with a participating parent. Participants played Bootle Blast at home for 12 weeks. Study assessments occurred at baseline, post-intervention and four week follow up. A post-intervention interview explored participants' experiences. Game-logs provided play time and progress data.ResultsThree of four participants (8-13 yrs., Manual Ability Classification Level I-II) completed the intervention. One dropped out at week 6. Play-time goals were achieved in most weeks, with two of four children surpassing their overall intervention goals. Outcomes varied across the three participants, however consistent improvements were observed on the Canadian Occupational Performance Measure and the Box and Blocks Test. Inductive analysis generated four main themes: 1) Intrinsic motivators fostered play engagement, 2) Virtual play for real-world gains, 3) Therapy on demand (at home), and 4) Shifting the onus from the parent to the game. Integration of qualitative and quantitative data was important for interpreting play patterns/usage and clinical outcomes.DiscussionThis mixed methods study describes a novel videogaming intervention designed for home-rehabilitation for children with HCP and provides preliminary evidence to guide future study design and research.Clinical Trial Registration[https://clinicaltrials.gov/ct2/show/NCT04009031?recrs=h&cond=Cerebral+Palsy&cntry=CA&city=Toronto&draw=2&rank=1], identifier [NCT04009031].

【 授权许可】

Unknown   
© 2023 Chan-Víquez, Khan, Munce, Fehlings, Wright and Biddiss.

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