| Frontiers in Psychology | |
| Acute effects of exergaming on young adults’ energy expenditure, enjoyment, and self-efficacy | |
| Psychology | |
| Chenling Gu1  John Oginni2  Zan Gao2  Wenxi Liu3  Suryeon Ryu4  Dandong Gu5  Xianxiong Li6  | |
| [1] Central South University of Forestry and Technology, Changsha, China;Department of Kinesiology, Recreation, and Sports Studies, University of Tennessee, Knoxville, TN, United States;Department of Physical Education, Shanghai Jiao Tong University, Shanghai, China;School of Kinesiology, University of Minnesota–Twin Cities, Minneapolis, MN, United States;School of Physical Education, Hengyang Normal University, Hengyang, China;School of Physical Education, Hunan Normal University, Changsha, China; | |
| 关键词: accelerometers; college students; Just Dance; exergaming; perceived enjoyment; physical activity; self-efficacy; | |
| DOI : 10.3389/fpsyg.2023.1238057 | |
| received in 2023-06-10, accepted in 2023-07-28, 发布年份 2023 | |
| 来源: Frontiers | |
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【 摘 要 】
This study investigated the effects of a dance-based exergaming on Chinese college students’ energy expenditure, self-efficacy, and enjoyment in comparison with the traditional aerobic dance exercise. Forty young adults (33 females; Mage = 21.55 years, SD = 2.06) completed two separate 20 min exercise sessions with 10 min intervals on the same day: (1) Xbox 360 Kinect Just Dance exergaming session; and (2) a traditional instructor-led aerobic dance exercise session. Participants’ energy expenditure (Kcal/session) was measured by the ActiGraph GT9X Link accelerometers, and their perceived self-efficacy and enjoyment were assessed via validated surveys following each session. Dependent t-test indicated significant differences in participants’ enjoyment (t = −1.83, p = 0.04). Specifically, participants in the dance-based exergaming session reported a higher level of enjoyment (M = 3.96, SD = 0.65) as compared to the aerobic dance session (M = 3.61, SD = 0.54). However, there was no significant difference in energy expenditure and self-efficacy between the two sessions. Findings suggest that college students had comparable energy expenditure as the traditional aerobic dance session while experiencing more fun and enjoyment. This suggests that exergaming can be a fun exercise alternative for promoting physical activity among young adults.
【 授权许可】
Unknown
Copyright © 2023 Gu, Gu, Oginni, Ryu, Liu, Li and Gao.
【 预 览 】
| Files | Size | Format | View |
|---|---|---|---|
| RO202310102137114ZK.pdf | 584KB |
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