期刊论文详细信息
PeerJ
Using virtual reality for anatomical landmark annotation in geometric morphometrics
article
Dolores Messer1  Michael Atchapero2  Mark B. Jensen1  Michelle S. Svendsen3  Anders Galatius4  Morten T. Olsen3  Jeppe R. Frisvad1  Vedrana A. Dahl1  Knut Conradsen1  Anders B. Dahl1  Andreas Bærentzen1 
[1] Department of Applied Mathematics and Computer Science, Technical University of Denmark;Department of Psychology, University of Copenhagen;Globe Institute, University of Copenhagen;Department of Ecoscience, Aarhus University
关键词: Virtual morphology;    Virtual reality;    Stratovan checkpoint;    3D annotation;    Geometric morphometrics;    Measurement error;    Halichoerus grypus;   
DOI  :  10.7717/peerj.12869
学科分类:社会科学、人文和艺术(综合)
来源: Inra
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【 摘 要 】

To study the shape of objects using geometric morphometrics, landmarks are oftentimes collected digitally from a 3D scanned model. The expert may annotate landmarks using software that visualizes the 3D model on a flat screen, and interaction is achieved with a mouse and a keyboard. However, landmark annotation of a 3D model on a 2D display is a tedious process and potentially introduces error due to the perception and interaction limitations of the flat interface. In addition, digital landmark placement can be more time-consuming than direct annotation on the physical object using a tactile digitizer arm. Since virtual reality (VR) is designed to more closely resemble the real world, we present a VR prototype for annotating landmarks on 3D models. We study the impact of VR on annotation performance by comparing our VR prototype to Stratovan Checkpoint, a commonly used commercial desktop software. We use an experimental setup, where four operators placed six landmarks on six grey seal (Halichoerus grypus) skulls in six trials for both systems. This enables us to investigate multiple sources of measurement error. We analyse both for the configuration and for single landmarks. Our analysis shows that annotation in VR is a promising alternative to desktop annotation. We find that annotation precision is comparable between the two systems, with VR being significantly more precise for one of the landmarks. We do not find evidence that annotation in VR is faster than on the desktop, but it is accurate.

【 授权许可】

CC BY   

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