Proceedings | |
Informatics and Generative Aesthetics | |
article | |
Quran Karriem1  | |
[1] Computational Media, Arts & Cultures ,(CMAC), Duke University | |
关键词: aesthetics; generativity; cybernetics; art; policing; governance; politics; technology; Simondon; | |
DOI : 10.3390/proceedings2022081134 | |
学科分类:社会科学、人文和艺术(综合) | |
来源: mdpi | |
【 摘 要 】
This paper argues that generative music and art techniques have much to tell us about the politics of operations in infrastructural and political contexts, that generative techniques are an unavoidable aspect of informatic operations, and that an artistic and materially-grounded sensibility toward the manipulation of the inherent biases of operations is necessary, if not sufficient, for creating high-stakes automated systems that take an ethics of care as foundational to their becoming. This paper does so through concepts from mid-twentieth century philosopher of technology Gilbert Simondon’s On the Mode of Existence of Technical Objects alongside critical readings of a pair of software artifacts—namely the predictive policing platform Geolitica (formerly PredPol) and the procedurally-generated videogame No Man’s Sky. The analysis is supplemented by the author’s experience as an experimental electronic musician, media artist and software product developer.
【 授权许可】
CC BY
【 预 览 】
Files | Size | Format | View |
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RO202307010003964ZK.pdf | 171KB | download |