期刊论文详细信息
Applied Network Science
Social networks for enhanced player churn prediction in mobile free-to-play games
Research
María Óskarsdóttir1  Kristín Eva Gísladóttir1  Ragnar Stefánsson1  Carlos Sarraute2  Damian Aleman2 
[1] Department of Computer Science, Reykjavík University, Menntavegur 1, 102, Reykjavík, Iceland;Independent researcher, Buenos Aires, Argentina;
关键词: Mobile games;    Churn prediction;    Social networks;    Implicit networks;    Explicit networks;    Burstiness;   
DOI  :  10.1007/s41109-022-00524-5
 received in 2022-03-31, accepted in 2022-11-28,  发布年份 2022
来源: Springer
PDF
【 摘 要 】

Social networks have been shown to enhance player experience in online games and to be important for the players, who often build complex communities. In online and mobile games, the behavior of players is bursty as they tend to play intensively at first for a short time and then quit playing altogether. Such players are known as churners. In the literature, several attempts have been made at predicting player churn in online and mobile games using behavioral features from the games’ player logs as input in supervised machine learning models. Previous research shows that information from social networks provides alternative and significant information when predicting churn, and yet the importance of networks has not been fully researched in mobile gaming. In this research, we study player churn in a mobile free-to-play game with one-versus-one matches. We build two types of networks based on how two players are matched. We train churn prediction models with features extracted from the networks to evaluate their predictive performance in terms of churn. Furthermore, we predict churn using the players’ behavioral features during their first day of game playing. According to our results, the network features greatly increase the predictive performance of the models, indicating that they carry alternative information about intention to churn. In addition, the first-day features are quite predictive, which means that first day activity is sufficient to predict churn of players quite accurately, validating the bursty behavior. Our research gives an indication of which aspects of game playing are associated with churn and allow us to study influence and social factors in mobile games.

【 授权许可】

CC BY   
© The Author(s) 2022

【 预 览 】
附件列表
Files Size Format View
RO202305064914163ZK.pdf 1663KB PDF download
MediaObjects/12888_2022_4350_MOESM2_ESM.docx 51KB Other download
13690_2022_1011_Article_IEq4.gif 1KB Image download
Fig. 1 75KB Image download
MediaObjects/12888_2022_4428_MOESM1_ESM.docx 35KB Other download
MediaObjects/13046_2020_1633_MOESM6_ESM.tif 2817KB Other download
Fig. 5 2897KB Image download
MediaObjects/12888_2022_4373_MOESM1_ESM.docx 40KB Other download
MediaObjects/42004_2022_780_MOESM2_ESM.pdf 5013KB PDF download
12936_2022_4386_Article_IEq117.gif 1KB Image download
Fig. 4 472KB Image download
Fig. 2 970KB Image download
Fig. 4 542KB Image download
Fig. 1 1515KB Image download
Fig. 1 68KB Image download
Fig. 1 1753KB Image download
Fig. 6 173KB Image download
Fig. 5 745KB Image download
MediaObjects/12974_2022_2679_MOESM1_ESM.docx 2847KB Other download
【 图 表 】

Fig. 5

Fig. 6

Fig. 1

Fig. 1

Fig. 1

Fig. 4

Fig. 2

Fig. 4

12936_2022_4386_Article_IEq117.gif

Fig. 5

Fig. 1

13690_2022_1011_Article_IEq4.gif

【 参考文献 】
  • [1]
  • [2]
  • [3]
  • [4]
  • [5]
  • [6]
  • [7]
  • [8]
  • [9]
  • [10]
  • [11]
  • [12]
  • [13]
  • [14]
  • [15]
  • [16]
  • [17]
  • [18]
  • [19]
  • [20]
  • [21]
  • [22]
  • [23]
  • [24]
  • [25]
  • [26]
  • [27]
  • [28]
  • [29]
  • [30]
  • [31]
  • [32]
  • [33]
  • [34]
  • [35]
  • [36]
  • [37]
  • [38]
  • [39]
  • [40]
  • [41]
  • [42]
  • [43]
  • [44]
  • [45]
  • [46]
  • [47]
  • [48]
  • [49]
  • [50]
  • [51]
  • [52]
  • [53]
  • [54]
  文献评价指标  
  下载次数:0次 浏览次数:0次