Acoustical science and technology | |
MPEG-H 3D Audio: Immersive Audio Coding | |
article | |
Jürgen Herre1  Schuyler R. Quackenbush2  | |
[1] International Audio Laboratories Erlangen, a joint institution of Friedrich-Alexander-Universität Erlangen-Nürnberg and Fraunhofer IIS;Audio Research Labs | |
关键词: 3D audio; Audio coding; Audio compression; Audio data reduction; Immersive audio; MPEG; MPEG-H; | |
DOI : 10.1250/ast.43.143 | |
学科分类:声学和超声波 | |
来源: Acoustical Society of Japan | |
【 摘 要 】
The term "Immersive Audio" is frequently used to describe an audio experience that provides to the listener the sensation of being fully immersed or "present" in a sound scene. This can be achieved via different presentation modes, such as surround sound (several loudspeakers horizontally arranged around the listener), 3D audio (with loudspeakers at, above and below listener ear level) and binaural audio to headphones. This article provides an overview of the recent MPEG standard, MPEG-H 3D Audio, which is a versatile standard that supports multiple immersive sound signal formats (channels, objects, higher order ambisonics), and is now being adopted in broadcast and streaming applications.
【 授权许可】
Unknown
【 预 览 】
Files | Size | Format | View |
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RO202302200000513ZK.pdf | 274KB | download |