Frontiers in Pediatrics | |
Gaming Technology for Pediatric Neurorehabilitation: A Systematic Review | |
article | |
Marco Iosa1  Cristiano Maria Verrelli3  Amalia Egle Gentile4  Martino Ruggieri5  Agata Polizzi6  | |
[1] Department of Psychology, Sapienza University of Rome;Scientific Institute for Research, Hospitalization and Healthcare ,(IRCCS) Santa Lucia Foundation;Electronic Engineering Department, University of Rome Tor Vergata;National Centre for Rare Diseases, Istituto Superiore di Sanità;Unit of Rare Diseases of the Nervous System in Childhood, Department of Clinical and Experimental Medicine, University of Catania;Department of Educational Science, Chair of Pediatrics, University of Catania | |
关键词: children; adolescents; neurorehabilitation; videogames; virtual reality; exergaming; | |
DOI : 10.3389/fped.2022.775356 | |
学科分类:社会科学、人文和艺术(综合) | |
来源: Frontiers | |
【 摘 要 】
Introduction The emergence of gaming technologies, such as videogames and virtual reality, provides a wide variety of possibilities in intensively and enjoyably performing rehabilitation for children with neurological disorders. Solid evidence-based results are however required to promote the use of different gaming technologies in pediatric neurorehabilitation, while simultaneously exploring new related directions concerning neuro-monitoring and rehabilitation in familiar settings. Aim of the Study and Methods In order to analyze the state of the art regarding the available gaming technologies for pediatric neurorehabilitation, Scopus and Pubmed Databases have been searched by following: PRISMA statements, PICOs classification, and PEDro scoring. Results 43 studies have been collected and classified as follows: 11 feasibility studies; six studies proposing home-system solutions; nine studies presenting gamified robotic devices; nine longitudinal intervention trials; and eight reviews. Most of them rely on feasibility or pilot trials characterized by small sample sizes and short durations; different methodologies, outcome assessments and terminologies are involved; the explored spectrum of neurological conditions turns out to be scanty, mainly including the most common and wider debilitating groups of conditions in pediatric neurology: cerebral palsy, brain injuries and autism. Conclusion Even though it highlights reduced possibilities of drawing evidence-based conclusions due to the above outlined biases, this systematic review raises awareness among pediatricians and other health professionals about gaming technologies. Such a review also points out a definite need of rigorous studies that clearly refer to the underlying neuroscientific principles.
【 授权许可】
CC BY
【 预 览 】
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RO202301300006711ZK.pdf | 771KB | download |