期刊论文详细信息
Mediamuzyka
ABOUT SOUNDS IN VIDEO GAMES
Denikin Anton A.1 
[1] PhD in Cultural Studies, Adjunct Prof. of the Faculty of Sound Design and Music at the Humanitarian Institute of Television & Radio Broadcasting named after M. A. Litovchin, Moscow, Russia;
关键词: Sound;    sound design;    video game;    simulation;    representativeness;    interactivity;    immersion;    randomization;    audio-visuality;   
DOI  :  
来源: DOAJ
【 摘 要 】

The article considers the aesthetical and practical possibilities for sounds (sound design) in video games and interactive applications. Outlines the key features of the game sound, such as simulation, representativeness, interactivity, immersion, randomization, and audio-visuality. The author defines the basic terminology in study of game audio, as well as identifies significant aesthetic differences between film sounds and sounds in video game projects. It is an attempt to determine the techniques of art analysis for the approaches in study of video games including aesthetics of their sounds. The article offers a range of research methods, considering the video game scoring as a contemporary creative practice.

【 授权许可】

Unknown   

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