Graphics and Visual Computing | |
Volumetric procedural models for shape representation | |
Kyle Volle1  Prashant Ganesh2  Jincheng Zhang3  Andrew R. Willis4  Kevin Brink4  | |
[1] University of Florida, 1350 N Poquito Road, Shalimar 32579, USA;Corresponding author.;University of Florida, 1350 N Poquito Road, Shalimar 32579, USA;University of North Carolina at Charlotte, Charlotte 28223, USA; | |
关键词: Modelling language; Procedural models; Shape grammar; Shape representation; Volumetric modelling; | |
DOI : | |
来源: DOAJ |
【 摘 要 】
This article describes a volumetric approach for procedural shape modeling and a new Procedural Shape Modeling Language (PSML) that facilitates the specification of these models. PSML provides programmers the ability to describe shapes in terms of their 3D elements where each element may be a semantic group of 3D objects, e.g., a brick wall, or an indivisible object, e.g., an individual brick. Modeling shapes in this manner facilitates the creation of models that more closely approximate the organization and structure of their real-world counterparts. As such, users may query these models for volumetric information such as the number, position, orientation and volume of 3D elements which cannot be provided using surface based model-building techniques. PSML also provides a number of new language-specific capabilities that allow for a rich variety of context-sensitive behaviors and post-processing functions. These capabilities include an object-oriented approach for model design, methods for querying the model for component-based information and the ability to access model elements and components to perform Boolean operations on the model parts. PSML is open-source and includes freely available tutorial videos, demonstration code and an integrated development environment to support writing PSML programs.
【 授权许可】
Unknown