Frontiers in Communication | |
Interactive CovidCampus Simulation Game: Genesis, Design, and Outcomes | |
Mina C. Johnson-Glenberg1  Xavier Apostol1  Hector Taylor1  Anoosh Kapadia1  Ricardo Nieland Zavala1  Hannah Bartolomea1  Jude Rayan2  Cheng-Yu Chung2  Don Balanzat3  Megan Jehn4  | |
[1] Department of Psychology, Arizona State University, Tempe, AZ, United States;School of Computing Informatics and Decision Systems Engineering, Arizona State University, Tempe, AZ, United States;School of Earth and Space Exploration, Arizona State University, Tempe, AZ, United States;School of Human Evolution and Social Change, Arizona State University, Tempe, AZ, United States; | |
关键词: Covid-19 education; Simulations; serious games; Augmented Reality (AR); XR; interactive STEM education; | |
DOI : 10.3389/fcomm.2021.657756 | |
来源: DOAJ |
【 摘 要 】
We explore how an AR simulation created by a multidisciplinary team evolved into a more interactive, student-centered learning game. The CovidCampus experience was designed to help college students understand how their decisions can affect their probability of infection throughout a day on campus. There were eight decision points throughout the day. Within group comparisons of immediate learning gains and self-reported behavioral changes were analyzed. Results revealed a significant increase in confidence in asking safety-related questions. Post-play, a significant majority of players listed new actions they would take to increase their safety; players were more agentic in their choices. This game allowed players to go back and replay with different choices, but only 7% chose to replay. Short, interactive desktop games may be an effective method for disseminating information about how to stay safer during a pandemic. The game appeared to positively change most players’ health behaviors related to mitigation of an infectious disease. Designers of interactive health games should strive to create multi-disciplinary teams, include constructs that allow players to agentically make decisions, and to compare outcomes over time.
【 授权许可】
Unknown