期刊论文详细信息
Applied Sciences
Calculating and Analyzing Angular Head Jerk in Augmented and Virtual Reality: Effect of AR Cue Design on Angular Jerk
Matt Werner1  Jared Van Dam2  Kyle Tanous2  Joseph L. Gabbard2 
[1] Department of Aerospace and Ocean Engineering, Virginia Tech, Blacksburg, VA 24060, USA;Department of Industrial and Systems Engineering, Virginia Tech, Blacksburg, VA 24060, USA;
关键词: angular jerk;    augmented reality;    virtual reality;    usability;    signal detection;    ergonomics;   
DOI  :  10.3390/app112110082
来源: DOAJ
【 摘 要 】

In this work, we propose a convenient method for evaluating levels of angular jerk in augmented reality (AR) and virtual reality (VR). Jerk is a rarely analyzed metric in usability studies, although it can be measured and calculated easily with most head-worn displays and can yield highly relevant information to designers. Here, we developed and implemented a system capable of calculating and analyzing jerk in real-time based on orientation data from an off-the-shelf head-worn display. An experiment was then carried out to determine whether the presence of AR user interface annotations results in changes to users’ angular head jerk when conducting a time-pressured visual search task. Analysis of the data indicates that a decrease in jerk is significantly associated with the use of AR augmentations. As noted in the limitations section, however, the conclusions drawn from this work should be limited, as this analysis method is novel in the VR/AR space and because of methodological limitations that limited the reliability of the jerk data. The work presented herein considerably facilitates the use of jerk as a quick component measure of usability and serves as an initial point off which future research involving jerk in VR and AR can be performed.

【 授权许可】

Unknown   

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