期刊论文详细信息
Canadian Journal of Learning and Technology | |
Serious Games in Higher Distance Education | |
Ann Celestini1  | |
[1]Trent University | |
关键词: serious gaming; post-secondary; distance education; instructional strategy; educator practice; | |
DOI : 10.21432/cjlt27965 | |
来源: DOAJ |
【 摘 要 】
Games have been socially entrenched throughout history as a form of entertainment. Current rapidly changing technological advances have permitted an increasingly prominent means of utilizing these sources of entertainment in an instructional capacity for educational purposes. Serious gaming as a result, focuses on engaging learners in activities which are not solely developed for enjoyment purposes. Goal oriented pursuits based in either an authentic or fictitious scenario can be designed to improve a learner or players motor and cognitive abilities or knowledge (de Freitas & Jarvis, 2006; Lamb et al., 2018; Protopsaltis et al., 2011). Serious gaming promotes intentional, active, and mobile learning that can be successfully used as a supplemental educational tool to facilitate a situated understanding of specific content (Admiral et al., 2011; Gee, 2005). This paper is a brief overview of game-based learning, or serious games, as an innovative instructional strategy in higher distance education.【 授权许可】
Unknown