Frontiers in Psychology | |
Sensorimotor Learning during a Marksmanship Task in Immersive Virtual Reality | |
Marc A. Sommer1  Regis Kopper2  Hrishikesh M. Rao4  Jillian M. Clements6  Rajan Khanna9  Lawrence G. Appelbaum9  Yvonne Lu9  David J. Zielinski1,10  Nicholas D. Potter1,11  | |
[1] 0Center for Cognitive Neuroscience, Duke University, Durham, NC, United States;1Department of Mechanical Engineering and Materials Science, Duke University, Durham, NC, United States;Athletic Department, Duke University, Durham, NC, United States;Bioengineering Systems and Technologies, Massachusetts Institute of Technology (MIT): Lincoln Laboratory, Lexington, MA, United States;Department of Biomedical Engineering, Pratt School of Engineering, Duke University, Durham, NC, United States;Department of Electrical and Computer Engineering, Duke University, Durham, NC, United States;Department of Neurobiology, Duke University School of Medicine, Duke University, Durham, NC, United States;Department of Physical Therapy, Duke University, Durham, NC, United States;Department of Psychiatry and Behavioral Science, Duke University School of Medicine, Durham, NC, United States;Duke Immersive Virtual Environment, Duke University, Durham, NC, United States;Olympic Team Physiotherapist, USA Shooting, United States Olympic Committee, Colorado Springs, CO, United States; | |
关键词: sensorimotor learning; full-body orienting; perception and action; immersive virtual reality; marksmanship; | |
DOI : 10.3389/fpsyg.2018.00058 | |
来源: DOAJ |
【 摘 要 】
Sensorimotor learning refers to improvements that occur through practice in the performance of sensory-guided motor behaviors. Leveraging novel technical capabilities of an immersive virtual environment, we probed the component kinematic processes that mediate sensorimotor learning. Twenty naïve subjects performed a simulated marksmanship task modeled after Olympic Trap Shooting standards. We measured movement kinematics and shooting performance as participants practiced 350 trials while receiving trial-by-trial feedback about shooting success. Spatiotemporal analysis of motion tracking elucidated the ballistic and refinement phases of hand movements. We found systematic changes in movement kinematics that accompanied improvements in shot accuracy during training, though reaction and response times did not change over blocks. In particular, we observed longer, slower, and more precise ballistic movements that replaced effort spent on corrections and refinement. Collectively, these results leverage developments in immersive virtual reality technology to quantify and compare the kinematics of movement during early learning of full-body sensorimotor orienting.
【 授权许可】
Unknown