| Applied Sciences | |
| Improving Monte Carlo Tree Search with Artificial Neural Networks without Heuristics | |
| Alberto Gómez1  Jerry Chun-Wei Lin2  Alba Cotarelo3  Cristian González García3  Vicente García-Díaz3  EdwardRolando Núñez-Valdez3  | |
| [1] Department of Business Organization, University of Oviedo, 33003 Oviedo, Spain;Department of Computer Science, Electrical Engineering and Mathematical Sciences, Western Norway University of Applied Sciences, 5063 Bergen, Norway;Department of Computer Science, University of Oviedo, 33003 Oviedo, Spain; | |
| 关键词: Monte Carlo tree search; Neural Networks; generalized implementation; Dots and Boxes; | |
| DOI : 10.3390/app11052056 | |
| 来源: DOAJ | |
【 摘 要 】
Monte Carlo Tree Search is one of the main search methods studied presently. It has demonstrated its efficiency in the resolution of many games such as Go or Settlers of Catan and other different problems. There are several optimizations of Monte Carlo, but most of them need heuristics or some domain language at some point, making very difficult its application to other problems. We propose a general and optimized implementation of Monte Carlo Tree Search using neural networks without extra knowledge of the problem. As an example of our proposal, we made use of the Dots and Boxes game. We tested it against other Monte Carlo system which implements specific knowledge for this problem. Our approach improves accuracy, reaching a winning rate of 81% over previous research but the generalization penalizes performance.
【 授权许可】
Unknown