期刊论文详细信息
Journal of Information Systems Engineering & Management
Computer Programming Learning: How to Apply Gamification on Online Courses?
Carlos J. Costa1  Martinha Piteira2  Manuela Aparicio3 
[1] Instituto Universitário de Lisboa (ISCTE-IUL), ISTAR-IUL, Lisboa, PORTUGAL;IPS – Instituto Politécnico de Setúbal, PORTUGAL;ISEG (Lisbon School of Economics & Management), Universidade de Lisboa, PORTUGAL;
关键词: gamification;    flow;    personality;    eLearning;    theoretical framework;    programming learning;   
DOI  :  10.20897/jisem.201811
来源: DOAJ
【 摘 要 】

Gamification has attracted the attention of researchers from different areas such as marketing, health, sports, and education. Gamification integrates elements of game design in non-game context, with the purpose of engaging a person in a particular activity. This integration should follow a formal and precise design process.  However, these gamification design processes for specific contexts are not still defined. This article presents a proposal for a gamification framework for online distance courses to learn how to program. This framework is composed of the following dimensions: target audience, general goals, learning outcomes, topics, contents, gamification, cognitive absorption, flow, and personality. This article also presents a review of the existing literature on these dimensions. The theoretical framework is a contribution to guide teachers in the gamification of online programming learning courses.

【 授权许可】

Unknown   

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