| Current Directions in Biomedical Engineering | |
| Evaluating the microsoft kinect skeleton joint tracking as a tool for home-based physiotherapy | |
| Kretschmer Jörn1  Krüger-Ziolek Sabine2  Phommahavong Somphong2  Möller Knut2  Haas Dominik2  Yu Jing2  | |
| [1] Institute of Technical Medicine, Furtwangen University, Villingen-Schwenningen, Germany, phone: +49 7720 307 4370, fax: +49 7720 307 4616;Institute of Technical Medicine, Furtwangen University, Villingen-Schwenningen, Germany; | |
| 关键词: physiotherapy; motion tracking; microsoft kinect; | |
| DOI : 10.1515/cdbme-2015-0046 | |
| 来源: DOAJ | |
【 摘 要 】
In physiotherapy, rehabilitation outcome is majorly dependent on the patient to continue exercises at home. To support a continuous and correct execution of exercises composed by the physiotherapist it is important that the patient stays motivated. With the emergence of game consoles such as Nintendo Wii, PlayStation Eye or Microsoft Kinect that employ special controllers or camera based motion recognition as means of user input those technologies have also been found to be interesting for other real-life applications such as providing individual physiotherapy exercises and an encouraging rehabilitation routine. Due to the intended use of those motion tracking systems in a computer-game environment it remains questionable if the accuracy of the skeleton joint tracking hardware and algorithms is suflicient for physiotherapy applications. We present a basic evaluation of the joint tracking accuracy where angles between various body extremities calculated by a Kinect system were compared with a high resolution motion capture system. Results show promising results with tracking deviations between 2.7° and 14.2° with a mean of the absolute deviations of 8.7°.
【 授权许可】
Unknown