Annals of Business Administrative Science | 卷:19 |
The impact of user interactions on freemium game performance | |
Wei Huang1  | |
[1] Graduate School of Economics, University of Tokyo; | |
关键词: freemium business model; user interactions; product performance; simulation analysis; | |
DOI : 10.7880/abas.0200429a | |
来源: DOAJ |
【 摘 要 】
Company A’s Project R is a freemium-model game business wherein the company makes money by (a) obtaining a large number of users who play its game essentially for free and (b) converting a small number of them into paying users. In Project R, paying ability boosting items were added to increase profits. Doing this initially increased monthly sales by 20%; however, after two months, the playing time of existing non-paying users declined, and more new non-paying users abandoned the game as well. It seems that the addition of paying ability boosting items could shorten a game’s life span by destroying the balance between (a) and (b) and causing a long-term decline in revenue. This paper runs a simulation to verify this.
【 授权许可】
Unknown