| Frontiers in Psychology | 卷:13 |
| Impact of a Virtual Reality-Based Simulation on Empathy and Attitudes Toward Schizophrenia | |
| Javier Pereira1  António Correia2  Margarida Araújo2  Paulo Gomes Veloso2  Antonio J. Marques2  Anabela S. Pereira3  Carlos F. Silva3  Cristina Queiros4  Raquel Simões de Almeida5  Rui Pimenta6  | |
| [1] CITIC Research Center, University of A Coruña, A Coruña, Spain; | |
| [2] Center for Rehabilitation Research, School of Health, Polytechnic of Porto, Porto, Portugal; | |
| [3] Department of Education and Psychology, University of Aveiro, Aveiro, Portugal; | |
| [4] Faculty of Psychology and Education Science, University of Porto, Porto, Portugal; | |
| [5] Santa Maria Health School, Porto, Portugal; | |
| [6] School of Health, Polytechnic of Porto, Portugal and CEISUC, University of Coimbra, Porto, Portugal; | |
| 关键词: empathy; attitudes; schizophrenia; virtual reality; stigma; | |
| DOI : 10.3389/fpsyg.2022.814984 | |
| 来源: DOAJ | |
【 摘 要 】
Virtual Reality (VR) has been identified as one of the most promising resources for developing empathy towards stigmatized groups as it allows individuals to experience a situation close to reality from another person’s perspective. This quasi-experimental study aimed to examine the impact on empathy, knowledge, and attitudes towards people with schizophrenia of a VR simulation that reproduces the experience of psychotic symptoms while performing a cognitive task compared with watching a 2D video and, thus, how these experiences could reduce stigma towards people diagnosed with schizophrenia. The sample comprised of 102 higher education health students, distributed by the experimental and control groups. The impact of the program was measured by completing multiple questionnaires on levels of empathy, attitudes, and mental health knowledge. Both methods (VR and 2D video) were, to a certain extent, effective. However, VR was more effective at eliciting attitudes and knowledge change compared to the control group. These findings suggest that not only VR but also 2D videos could be interesting strategies to enhance empathy and improve attitudes towards people with schizophrenia in higher education health students.
【 授权许可】
Unknown