期刊论文详细信息
Research Involvement and Engagement
Co-creation and prototyping of an intervention focusing on health literacy in management of malaria at community-level in Ghana
Ofeibea Asare1  Benjamin Prempeh2  Eter Agyei-Baffour3  Ulrika Enemark4  Millicent Addai Boateng4  Sanne Angel4 
[1] Career Development Centre, College of Health Sciences, Kwame Nkrumah University of Science and Technology, Kumasi, Ghana;Department of Communication Design, College of Art and Built Environment, Kwame Nkrumah University of Science and Technology, Kumasi, Ghana;Department of Health Policy, Management and Economics, School of Public Health, College of Health Sciences, Kwame Nkrumah University of Science and Technology, Kumasi, Ghana;Department of Public Health, Faculty of Health, Aarhus University, Aarhus, Denmark;
关键词: Health literacy;    Co-creation;    Board game;    Intervention;    Caregivers;    Malaria;    Ghana;    West Africa;   
DOI  :  10.1186/s40900-021-00302-0
来源: Springer
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【 摘 要 】

IntroductionCollaborating with end-users to develop interventions tailored to fit unique circumstances is proposed as a way to improve relevance and effectiveness of an intervention. This study used a local needs driven approach to develop a health literacy intervention for caregivers in Ghana concerning management of malaria in children under 5 years.MethodFor the period, November 2017–February 2019, we carried out the study using a three-phase framework including: 1) Needs assessment based on data from questionnaires, focus groups, individual interviews and observations, 2) Co-creation of a board game and brochures for health education at Child Welfare Clinics to address needs in health literacy concerning malaria and 3) Development of a prototype of the game, brochures as well as determining feasibility. In addition to the research team, health administrators, community health workers, designers and caregivers contributed to the development of the intervention.FindingsThe needs assessment contributed to the development of interactive and useful materials including a board game and brochures, to help bridge the gaps in health literacy among caregivers. Co-creation of the materials and prototyping yielded a varying sense of ownership among stakeholders. End-users’ engagement and participation in developing the intervention resulted in a high interest and adherence to interventions. However, high attrition rates of health workers and caregivers’ inconsistent use of the Child Welfare Clinics challenged sustainability of this intervention.ConclusionCo-creation led to an interactive intervention. The interactive nature of the board game and brochures resulted in a better caregiver-health provider relationship and a sense of recognition of a more participatory approach to health delivery. We recommend co-creation as an approach to develop needs-driven interventions in a context like Ghana. Still, a stronger buy-in at the top-level of health management would improve sustainability and reach a larger audience.

【 授权许可】

CC BY   

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