| Frontiers in Psychology | |
| Flow Experiences During Visuomotor Skill Acquisition Reflect Deviation From a Power-Law Learning Curve, but Not Overall Level of Skill | |
| article | |
| Benjamin Ultan Cowley1  Jussi Palomäki1  Tuisku Tammi1  Roosa Frantsi1  Ville-Pekka Inkilä1  Noora Lehtonen1  Pasi Pölönen1  Juha Vepsäläinen1  Otto Lappi1  | |
| [1] Cognitive Science, Department of Digital Humanities, Faculty of Arts, University of Helsinki;Helsinki Centre for Digital Humanities;Traffic Research Unit, University of Helsinki | |
| 关键词: Flow; skill acquisition; power law of practice; visuomotor performance; steering; high performance cognition; | |
| DOI : 10.3389/fpsyg.2019.01126 | |
| 学科分类:社会科学、人文和艺术(综合) | |
| 来源: Frontiers | |
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【 摘 要 】
Flow is a state of “optimal experience” that arises when skill and task demands match. Flow has been well studied in psychology using a range of self-report and experimental methods; with most research typically focusing on how Flow is elicited by a particular task. Here, we focus on how the experience of Flow changes during task skill development. We present a longitudinal experimental study of learning, wherein participants ( N = 9) play a novel steering-game task designed to elicit Flow by matching skill and demand, and providing clear goals and feedback. Experimental design involves extensive in-depth measurement of behavior, physiology, and Flow self-reports over 2 weeks of 40 game trials in eight sessions. Here we report behavioral results, which are both strikingly similar and strong within each participant. We find that the game induces a near-constant state of elevated Flow. We further find that the variation in Flow across all trials is less affected by overall performance improvement than by deviation of performance from the expected value predicted by a power law model of learning.
【 授权许可】
CC BY
【 预 览 】
| Files | Size | Format | View |
|---|---|---|---|
| RO202108170010857ZK.pdf | 1215KB |
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