| Frontiers in Psychology | |
| Life After Esports: A Grand Field Challenge | |
| article | |
| Tim D. Smithies1  Adam J. Toth1  Eoin Conroy2  Niall Ramsbottom1  Magdalena Kowal1  Mark J. Campbell1  | |
| [1] Department of Physical Education & Sport Science, University of Limerick;The SFI Centre for Software Research, University of Limerick | |
| 关键词: video-games; career transitions; esport retirement; cognitive abilities; digital abilities; | |
| DOI : 10.3389/fpsyg.2020.00883 | |
| 学科分类:社会科学、人文和艺术(综合) | |
| 来源: Frontiers | |
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【 摘 要 】
Esports has experienced unprecedented growth recently and with it, the proposition for aspiringgamers to pursue a professional esport career has become increasingly attractive. “Esports” arevideo-games played competitively (and often professionally) through the means of cyberspace(Campbell et al., 2018) and are an important fixture in the overall gaming industry, which isestimated to be worth more than 120 billion US$ (Takahashi, 2020). The exponential rise inpopularity has led to the inclusion of two esports (Rocket League and Street Fighter V) in anInternational Olympics Council sanctioned tournament before the 2020 Tokyo Olympic games(Martinello, 2019).
【 授权许可】
CC BY
【 预 览 】
| Files | Size | Format | View |
|---|---|---|---|
| RO202108170003355ZK.pdf | 408KB |
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