期刊论文详细信息
Micro & nano letters
Rapid microwave-assisted synthesis of Bi 2 O 3 tubes and photocatalytic properties for antibiotics
article
Gehong Zhang1  Xian Zhang2  Yafan Wu1  Weidong Shi2  Weisheng Guan1 
[1] School of Environmental Science and Engineering, Chang'an University;School of Chemistry and Chemical Engineering, Jiangsu University
关键词: bismuth compounds;    catalysis;    field emission electron microscopy;    nanobiotechnology;    nanofabrication;    photodissociation;    photoluminescence;    scanning electron microscopy;    semiconductor growth;    semiconductor materials;    semiconductor nanotubes;    ultraviolet spectra;    visible spectra;    X-ray diffraction;    X-ray photoelectron spectra;    microwave materials processing;    rapid microwave-assisted synthesis;    photocatalytic properties;    antibiotics;    bismuth oxide nanotubes;    rapid microwave-assisted synthetic method;    X-ray diffraction;    field emission scanning electron microscopy;    X-ray photoelectron spectroscopy;    UV-vis absorption spectroscopy;    photoluminescence;    tetracycline;    ciprofloxacin;    Bi2O3;    bismuth compounds;    catalysis;    field emission electron microscopy;    nanobiotechnology;    nanofabrication;    photodissociation;    photoluminescence;    scanning electron microscopy;    semiconductor growth;    semiconductor materials;    semiconductor nanotubes;    ultraviolet spectra;    visible spectra;    X-ray diffraction;    X-ray photoelectron spectra;    microwave materials processing;    rapid microwave-assisted synthesis;    photocatalytic properties;    antibiotics;    bismuth oxide nanotubes;    rapid microwave-assisted synthetic method;    X-ray diffraction;    field emission scanning electron microscopy;    X-ray photoelectron spectroscopy;    UV-vis absorption spectroscopy;    photoluminescence;    tetracycline;    ciprofloxacin;    Bi2O3;   
DOI  :  10.1049/mnl.2013.0074
学科分类:计算机科学(综合)
来源: Wiley
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【 摘 要 】

Online games fulfill the basic requirements of learning environments and can provide engaging learning experience for students. The remote experimentations bring to STEM (science, technology, engineering and mathematics) students the ability to practice configuration, deployment, and troubleshooting scenarios in real-life environment on real equipment. These two teaching methodologies are well known, developed and described in the literature. However, the concepts of integration of the remote experimentations and the game setting are yet to be developed. This paper discusses the guidelines for such integrations. The emphasis is made on the educational game design and the flow as a positive impact on learning and attitude of the players. Besides the challenges of balancing attractive elements (graphics, sounds) and educational objectives, the design of the games related to remote laboratories needs to be adjusted to contemporary technological conditions.

【 授权许可】

CC BY|CC BY-ND|CC BY-NC|CC BY-NC-ND   

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