| BMC Medical Education | |
| Impact of game jam learning about cultural safety in Colombian medical education: a randomised controlled trial | |
| Neil Andersson1  Anne Cockcroft1  Juan Pimentel2  | |
| [1] CIET-PRAM, Department of Family Medicine, McGill University, 5858 Chemin de la Côte-des-Neiges 3rd Floor, Suite 300, Montreal, H3S 1Z1, Quebec, Canada;Centro de Investigación de Enfermedades Tropicales (CIET), Universidad Autónoma de Guerrero, Calle Pino s/n Colonia El Roble, 39640, Acapulco, Guerrero, Mexico;CIET-PRAM, Department of Family Medicine, McGill University, 5858 Chemin de la Côte-des-Neiges 3rd Floor, Suite 300, Montreal, H3S 1Z1, Quebec, Canada;Facultad de Medicina, Universidad de La Sabana, Campus Universitario puente del común, 250001, Chía, CP, Colombia;Escuela de Medicina y Ciencias de la Salud, Universidad del Rosario, Carrera 24 # 63, C 69, Bogotá, Colombia; | |
| 关键词: Game jam; Serious games; Co-design; Cultural safety; Medical education; Colombia; | |
| DOI : 10.1186/s12909-021-02545-7 | |
| 来源: Springer | |
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【 摘 要 】
BackgroundCultural safety, whereby health professionals respect and promote the cultural identity of patients, could reduce intercultural tensions that hinder patient access to effective health services in Colombia. Game jams are participatory events to create educational games, a potentially engaging learning environment for Millennial medical students. We set out to determine whether medical student participation in a game jam on cultural safety is more effective than more conventional education in changing self-reported intended patient-oriented behavior and confidence in transcultural skills.MethodsWe conducted a parallel-group, two-arm randomized controlled trial with 1:1 allocation. Colombian medical students and medical interns at University of La Sabana participated in the trial. The intervention was a game jam to create an educational game on cultural safety, and the reference was a standard lesson plus an interactive workshop on cultural safety. Both sessions lasted eight hours. Stratified randomization allocated the participants to the intervention and control groups, with masked allocation until commencement.Results531 students completed the baseline survey, 347 completed the survey immediately after the intervention, and 336 completed the survey after 6 months. After the intervention, game jam participants did not have better intentions of culturally safe behaviour than did participants in the reference group (difference in means: 0.08 95% CI − 0.05 to 0.23); both groups had an improvement in this outcome. Multivariate analysis adjusted by clusters confirmed that game jam learning was associated with higher transcultural self-efficacy immediately after the intervention (wt OR 2.03 cl adj 95% CI 1.25–3.30).ConclusionsGame jam learning improved cultural safety intentions of Colombian medical students to a similar degree as did a carefully designed lecture and interactive workshop. The game jam was also associated with positive change in participant transcultural self-efficacy. We encourage further research to explore the impact of cultural safety training on patient-related outcomes. Our experience could inform initiatives to introduce cultural safety training in other multicultural settings.Trial registrationRegistered on ISRCTN registry on July 18th 2019. Registration number: ISRCTN14261595.
【 授权许可】
CC BY
【 预 览 】
| Files | Size | Format | View |
|---|---|---|---|
| RO202106292098696ZK.pdf | 1044KB |
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