Philippine Information Technology Journal | |
Developing an Educational Augmented Reality Game on the Battle of Mactan Using the Intel Perceptual Computing Kit | |
Danseco, Beatrice Marie P.1  Ong, Aaron Abram D.1  Tecson, Ria Mae V.1  | |
关键词: Human factors; | |
DOI : 10.3860/pitj.v7i1.3563 | |
学科分类:计算机科学(综合) | |
来源: Philippine Society of Information Technology Educators | |
【 摘 要 】
The purpose of this study is to produce an educational augmented reality game for elementary students taking up Philippine history in their Araling Panlipunan (AP) class. The product aims to address the lack of educational software on Philippine-specific topics by making use of the advantages offered by augmented reality. To achieve this goal, the research group developed an educational game on the Battle of Mactan using the Unity game engine in conjunction with the Intel Perceptual Computing Kit. Users play as a contestant in a game show called Zubu: Battle of Mactan, competing in a quiz show with AI opponents and playing mini games to learn about the historical battle. Information was organized into three segments: people, events, and culture. Augmented reality features such as gesture recognition and hand tracking were used to facilitate the controls of the game, alongside traditional keyboard and mouse input. The game showed promising short-term results through the demonstrated improvement between pre-game and post-game test scores of the students. The game may prove to be a helpful tool in learning but may still need further development in order to fully maximize its potential as an aid in teaching.
【 授权许可】
Unknown
【 预 览 】
Files | Size | Format | View |
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RO201912020437826ZK.pdf | 17KB | download |