期刊论文详细信息
Journal of virtual reality and broadcasting
Estimating Gesture Accuracy in Motion-Based Health Games
Christian Barrett1  Jay Hartford1  Michael Hoerter1  David Whittinghill1  Andrew Kennedy1  Jacob Brown1  Ray Hassan1 
[1] Purdue University$$
关键词: KINECT;    RGB-D camera;    algorithms;    application development;    cerebral palsy;    health games;    physical therapy;    serious games;   
DOI  :  10.20385/1860-2037/11.2014.8
学科分类:计算机科学(综合)
来源: Di P P - N R W
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【 摘 要 】

This manuscript details a technique for estimating gesture accuracy within the context of motion-based health video games using the MICROSOFT KINECT. We created a physical therapy game that requires players to imitate clinically significant reference gestures. Player performance is represented by the degree of similarity between the performed and reference gestures and is quantified by collecting the Euler angles of the player's gestures, converting them to a three-dimensional vector, and comparing the magnitude between the vectors. Lower difference values represent greater gestural correspondence and therefore greater player performance. A group of thirty-one subjects was tested. Subjects achieved gestural correspondence sufficient to complete the game's objectives while also improving their ability to perform reference gestures accurately.

【 授权许可】

Unknown   

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