| International journal of online engineering | |
| Security of the Internet of Things Based on Game Algorithm | |
| Yi Yue-e1  | |
| [1] Changsha Social Work College, Changsha | |
| 关键词: Internet of Things; perception environment; game; malicious node; detection node; | |
| DOI : | |
| 学科分类:社会科学、人文和艺术(综合) | |
| 来源: International Association of Online Engineering | |
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【 摘 要 】
To explore the security mechanism of the Internet of Things (IoT) perception environment, we perform a security research on the IoT on the basis of game algorithm. The dynamic game method of node cooperation is used in the experiments. Firstly, multiple report nodes are merged into a game party, and the dynamic game for two parties is established with the detection node. In the environment where the malicious nodes are dominant, the detection nodes collaborate, and the state of the unknown nodes is conjectured by the reputation value of the reporting nodes. The high trust reference report is used for the modification and reduction the weight of malicious nodes in the overall report, for node merging, and finally for bias equilibrium. The results show that cooperative game can significantly improve the success rate of incident monitoring and reduce the number of forged reports.
【 授权许可】
Unknown
【 预 览 】
| Files | Size | Format | View |
|---|---|---|---|
| RO201910251139529ZK.pdf | 857KB |
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