期刊论文详细信息
Journal of NeuroEngineering and Rehabilitation
Coordination of reach-to-grasp in physical and haptic-free virtual environments
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[1] 0000 0001 2166 4955, grid.260896.3, Department of Biomedical Engineering, NJIT, 323 Dr. Martin Luther King Jr. Boulevard, 07102, Newark, NJ, USA;0000 0004 1936 8796, grid.430387.b, Department of Rehabilitation and Movement Science, Rutgers University, 65 Bergen St, 07107, Newark, NJ, USA;0000 0001 2173 3359, grid.261112.7, Department of Physical Therapy, Movement, and Rehabilitation Science, Northeastern University, 360 Huntington Ave., 02115, Boston, MA, USA;0000 0001 2173 3359, grid.261112.7, Department of Physical Therapy, Movement, and Rehabilitation Science, Northeastern University, 360 Huntington Ave., 02115, Boston, MA, USA;0000 0001 2173 3359, grid.261112.7, Department of Electrical and Computer Engineering, Northeastern University, 360 Huntington Ave., 02115, Boston, MA, USA;0000 0001 2173 3359, grid.261112.7, Department of Physical Therapy, Movement, and Rehabilitation Science, Northeastern University, 360 Huntington Ave., 02115, Boston, MA, USA;0000 0001 2173 3359, grid.261112.7, Department of Electrical and Computer Engineering, Northeastern University, 360 Huntington Ave., 02115, Boston, MA, USA;0000 0001 2173 3359, grid.261112.7, Department of Bioengineering, Northeastern University, 805 Columbus Ave., 02120, Boston, MA, USA;0000 0001 2173 3359, grid.261112.7, Department of Physical Therapy, Movement, and Rehabilitation Science, Northeastern University, 360 Huntington Ave., 02115, Boston, MA, USA;grid.445174.7, Department of Human Motor Behavior, the Jerzy Kukuczka Academy of Physical Education in Katowice, 72A Mikolowska St, 40-065, Katowice, Poland;0000 0004 1936 797X, grid.258879.9, Psychology Department, Lafayette College, 18042, Easton, PA, USA;
关键词: Virtual reality;    Kinematics;    Prehension;    Reach-to-grasp phases;    Collision detection;   
DOI  :  10.1186/s12984-019-0525-9
来源: publisher
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【 摘 要 】

BackgroundVirtual reality (VR) offers unprecedented opportunity as a scientific tool to study visuomotor interactions, training, and rehabilitation applications. However, it remains unclear if haptic-free hand-object interactions in a virtual environment (VE) may differ from those performed in the physical environment (PE). We therefore sought to establish if the coordination structure between the transport and grasp components remain similar whether a reach-to-grasp movement is performed in PE and VE.MethodReach-to-grasp kinematics were examined in 13 healthy right-handed young adults. Subjects were instructed to reach-to-grasp-to-lift three differently sized rectangular objects located at three different distances from the starting position. Object size and location were matched between the two environments. Contact with the virtual objects was based on a custom collision detection algorithm. Differences between the environments were evaluated by comparing movement kinematics of the transport and grasp components.ResultsCorrelation coefficients, and the slope of the regression lines, between the reach and grasp components were similar for the two environments. Likewise, the kinematic profiles of the transport velocity and grasp aperture were strongly correlated across the two environments. A rmANOVA further identified some similarities and differences in the movement kinematics between the two environments - most prominently that the closure phase of reach-to-grasp movement was prolonged when movements were performed in VE.ConclusionsReach-to-grasp movement patterns performed in a VE showed both similarities and specific differences compared to those performed in PE. Additionally, we demonstrate a novel approach for parsing the reach-to-grasp movement into three phases- initiation, shaping, closure- based on established kinematic variables, and demonstrate that the differences in performance between the environments are attributed to the closure phase. We discuss this in the context of how collision detection parameters may modify hand-object interactions in VE. Our study shows that haptic-free VE may be a useful platform to study reach-to-grasp movements, with potential implications for haptic-free VR in neurorehabilitation.

【 授权许可】

CC BY   

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