| Frontiers in Public Health | |
| Active Gaming as a Mechanism to Promote Physical Activity and Fundamental Movement Skill in Children | |
| Lisa M. Barnett1  | |
| 关键词: motor skill; augmented reality; active video games; | |
| DOI : 10.3389/fpubh.2013.00074 | |
| 学科分类:卫生学 | |
| 来源: Frontiers | |
PDF
|
|
【 摘 要 】
Insufficient physical activity is a global health issue (1). Australian physical activity guidelines recommend children engage in 60 min or more of moderate- to vigorous-intensity physical activity every day (2). In 2011–2012, only 19% of Australian children met these recommendations (3). Fundamental movement skills (FMS; e.g., run, jump, catch, kick, hop) are the building blocks of physical activity and underpin successful participation in sports games. FMS are not, however, naturally acquired (4). Less than 50% of Australian school aged children demonstrate competence of key FMS (5, 6) and trends across the last decade are no better (7).
【 授权许可】
CC BY
【 预 览 】
| Files | Size | Format | View |
|---|---|---|---|
| RO201904025495582ZK.pdf | 393KB |
PDF