INFORMS Transactions on Education | |
Technology Adoption in the Presence of Network Externalities: A Web-Based Classroom Game | |
James R. Wolf1  Thomas E. Portegys1  | |
[1] School of Information Technology, Illinois State University | |
关键词: adoption of new technologies; network externalities; sequential choice; imperfect information; heterogeneity; lock-in; switching costs; game; | |
DOI : 10.1287/ited.8.1.49 | |
学科分类:社会科学、人文和艺术(综合) | |
来源: INFORMS | |
【 摘 要 】
This paper describes a customizable classroom game used to demonstrate the effects of network externalities on the adoption of new technologies. The game is a web-based adaptation of Ruebeck et al.'s [Ruebeck, C. S., N. Stafford, W. Tynan, G. Alpert, Ball, B. Butkevich. 2003. Network externalities and standardization: A classroom demonstration. Southern Econom. J. 69 1000–1008] network externalities game. The web-based game is freely available and can be played in a networked lab setting or via the Internet. In this game, players choose one of a number of competing technologies whose utility depends on the number of others choosing the same technology. In subsequent variations, we introduce sequential choice, imperfect information, heterogeneity, “lock-in,” and switching costs.
【 授权许可】
CC BY
【 预 览 】
Files | Size | Format | View |
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RO201902180326809ZK.pdf | 1252KB | download |