期刊论文详细信息
Frontiers in Psychology
Early substance consumption and problematic use of video games in adolescence
Adélaïde Coëffec1 
关键词: problematic usage;    adolescence;    video gaming;    alcohol;    tobacco;    cannabis;   
DOI  :  10.3389/fpsyg.2015.00501
学科分类:心理学(综合)
来源: Frontiers
PDF
【 摘 要 】

Substance use as well as use of video games is frequent among young people. The purpose of this research was to study the links between the use of video games and the consumption of various substances such as alcohol, tobacco or cannabis at adolescence. In order to do so, 1423 students from middle and high schools filled an auto-questionnaire that included questions on age, gender, year of study, use of video games and consumptions of alcohol (Alcohol Use Disorders Identification Test Short version, AUDIT-C), tobacco (Heaviness of Smoking Index, HSI), and cannabis (Cannabis Abuse Screening Test, CAST). We found that 92.1% of teens use video games and 17.7% have a problematic use of video games (PUVG). Furthermore, results show that substance consumption seems frequent with 19.8 and 8.3% of participants having hazardous alcohol and cannabis consumptions respectively and 5.2% having a moderate to high tobacco dependence. Video gamers consumed significantly more alcohol and gamers with PUVG started their substance consumption (alcohol, tobacco, and cannabis) earlier. PUVG was found to be negatively correlated to age at first substance consumption, but positively correlated to the time spent playing video games. However, it was not correlated to risks of substance dependence (scores of AUDIT-C, HSI, and CAST). Finally, our results are consistent with the literature, in regard to frequency of substance use and use of video games in adolescence. These data will allow for a better consideration of prevention strategies and future care in this particular field.

【 授权许可】

CC BY   

【 预 览 】
附件列表
Files Size Format View
RO201901228899989ZK.pdf 261KB PDF download
  文献评价指标  
  下载次数:26次 浏览次数:9次