| Frontiers in Psychology | |
| Just how expert are âexpertâ video-game players? Assessing the experience and expertise of video-game players across âactionâ video-game genres | |
| Andrew J. Latham1  | |
| 关键词: video games; expertise; cognitive training; transfer of training; perceptual learning; | |
| DOI : 10.3389/fpsyg.2013.00941 | |
| 学科分类:心理学(综合) | |
| 来源: Frontiers | |
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【 摘 要 】
Video-game play (particularly “action” video-games) holds exciting promise as an activity that may provide generalized enhancement to a wide range of perceptual and cognitive abilities (for review see Latham et al., 2013a). However, in this article we make the case that to assess accurately the effects of video-game play researchers must better characterize video-game experience and expertise. This requires a more precise and objective assessment of an individual's video-game history and skill level, and making finer distinctions between video-games that fall under the umbrella of “action” games. Failure to consider these factors may partly be responsible for mixed findings (see Boot et al., 2011).
【 授权许可】
CC BY
【 预 览 】
| Files | Size | Format | View |
|---|---|---|---|
| RO201901227404369ZK.pdf | 343KB |
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