| Frontiers in Psychology | |
| Corrigendum: Cognitive training with casual video games: points to consider | |
| Pauline L. Baniqued1  | |
| 关键词: attention; working memory; reasoning; fluid intelligence; video games; cognitive training; casual games; transfer of training; | |
| DOI : 10.3389/fpsyg.2014.00234 | |
| 学科分类:心理学(综合) | |
| 来源: Frontiers | |
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【 摘 要 】
The original publication contained an error that does not impact the significant findings and does not invalidate any conclusions derived from the study. In the WM-REAS 2 group, we inadvertently included data from one subject whose performance in the Attention Network Test (ANT) during post-testing met the exclusionary criteria. This resulted in an exaggerated negative transfer effect for the WM-REAS 2 group. After excluding this subject, the WM-REAS ANT-selective attention (also ANT-visual attention in the original manuscript) data is comparable with the other training groups (Figure (Figure1).1). The results are consistent after reanalysis, with no significant transfer effect in ANT-selective attention [F(3, 154) = 0.004, p = 1.000, η2p < 0.001]. The reported association between sleep and ANT-selective attention in the original publication is no longer significant (r = 0.177, p = 0.310). The authors deeply regret this error.
【 授权许可】
CC BY
【 预 览 】
| Files | Size | Format | View |
|---|---|---|---|
| RO201901225866144ZK.pdf | 403KB |
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