期刊论文详细信息
Frontiers in Psychology
Employee Wellbeing: Evaluating a Wellbeing Intervention in Two Settings
Alexis Keeman1 
关键词: the Wellbeing Game;    the Five Ways to Wellbeing;    changes in wellbeing;    longitudinal studies;    experimental studies;   
DOI  :  10.3389/fpsyg.2017.00505
学科分类:心理学(综合)
来源: Frontiers
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【 摘 要 】

This research presents two studies conducted to evaluate the Wellbeing Game in two different contexts: In a student sample and in an organizational setting. Study 1 investigated the efficacy of the Wellbeing Game, in terms of its effect of wellbeing, stress, and an image valence test, among 60 university students. The results showed that after playing the Wellbeing Game, students reported a significant positive change in wellbeing compared to those who did not play the Wellbeing Game, but there was no decrease in stress or any change in classification of image valence. Study 2 evaluated the Wellbeing Game in an organizational context. Employees (n = 52) in a financial organization played the Wellbeing Game for 4 weeks and answered survey questions about wellbeing and stress at the beginning and end of this period. The results showed that after playing the Wellbeing Game, employees reported lower stress levels, and higher wellbeing levels for those who felt that it had helped them connect more with colleagues. The results from the two studies provide preliminary support that the Wellbeing Game may be an effective wellbeing intervention tool in both an organization and a non-organizational context.

【 授权许可】

CC BY   

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