期刊论文详细信息
Behavioral and Brain Functions
Perspective and agency during video gaming influences spatial presence experience and brain activation patterns
Michael Havranek2  Nicolas Langer1  Marcus Cheetham1  Lutz Jäncke1 
[1] Department of Neuropsychology, Psychological Institute, University of Zurich, Zurich, Switzerland
[2] Clinic for Affective Disorders, University Clinic of Psychiatry Zurich, Zurich, Switzerland
关键词: Premotor cortex;    Posterior parietal cortex;    Fronto-parietal network;    LORETA;    EEG;    Agency;    Perspective;    Brain activation;    Spatial presence;   
Others  :  797497
DOI  :  10.1186/1744-9081-8-34
 received in 2011-11-02, accepted in 2012-06-29,  发布年份 2012
PDF
【 摘 要 】

Background

The experience of spatial presence (SP), i.e., the sense of being present in a virtual environment, emerges if an individual perceives himself as 1) if he were actually located (self-location) and 2) able to act in the virtual environment (possible actions). In this study, two main media factors (perspective and agency) were investigated while participants played a commercially available video game.

Methods

The differences in SP experience and associated brain activation were compared between the conditions of game play in first person perspective (1PP) and third person perspective (3PP) as well as between agency, i.e., active navigation of the video game character (active), and non-agency, i.e., mere passive observation (passive). SP was assessed using standard questionnaires, and brain activation was measured using electroencephalography (EEG) and sLORETA source localisation (standard low-resolution brain electromagnetic tomography).

Results

Higher SP ratings were obtained in the 1PP compared with the 3PP condition and in the active compared with the passive condition. On a neural level, we observed in the 1PP compared with the 3PP condition significantly less alpha band power in the parietal, the occipital and the limbic cortex. In the active compared with the passive condition, we uncovered significantly more theta band power in frontal brain regions.

Conclusion

We propose that manipulating the factors perspective and agency influences SP formation by either directly or indirectly modulating the ego-centric visual processing in a fronto-parietal network. The neuroscientific results are discussed in terms of the theoretical concepts of SP.

【 授权许可】

   
2012 Havranek et al.; licensee BioMed Central Ltd.

【 预 览 】
附件列表
Files Size Format View
20140706061109304.pdf 1686KB PDF download
Figure 10. 18KB Image download
Figure 9. 33KB Image download
Figure 8. 33KB Image download
Figure 7. 64KB Image download
Figure 6. 30KB Image download
Figure 5. 31KB Image download
Figure 4. 28KB Image download
Figure 3. 29KB Image download
Figure 2. 24KB Image download
Figure 1. 93KB Image download
【 图 表 】

Figure 1.

Figure 2.

Figure 3.

Figure 4.

Figure 5.

Figure 6.

Figure 7.

Figure 8.

Figure 9.

Figure 10.

【 参考文献 】
  • [1]Witmer B, Singer M: Measuring presence in virtual environments: A presence questionnaire. Presence-teleop Virt 1998, 7:266-267.
  • [2]Ijsselsteinjn W, de Riddler H, et al.: Presence: Concept, determinants and measurement. P Soc Photo-opt Ins 2000, 3959:520-529.
  • [3]Slater M: Presence and emotions. Cyberpsychol Behav 2004, 7:121. author reply 123
  • [4]Sanchez-Vives M, Slater M: From presence to consciousness through virtual reality. Nat Rev Neurosci 2005, 6:332-339.
  • [5]Wirth W, Hatmann T, et al.: A process model of the formation of spatial presence experiences. Media Psychol 2007, 9:493-525.
  • [6]Baumgarten T, Valko L, et al.: Neural correlate of spatial presence in an arousing and noninteractive virtual reality: an EEG and psychophysiology study. Cyberpsychol Behav 2006, 9:30-45.
  • [7]Baumgartner T, Speck D, et al.: Feeling present in arousing virtual reality worlds: prefrontal brain regions differentially orchestrate presence experience in adults and children. Front Hum Neurosci 2008, 2:8.
  • [8]Jancke L, Brunner B, et al.: Brain activation during fast driving in a driving simulator: the role of the lateral prefrontal cortex. Neuroreport 2008, 19:1127-1130.
  • [9]Beeli G, Casutt G, et al.: Modulating presence and impulsiveness by external stimulation of the brain. Behav Brain Funct 2008, 4:33. BioMed Central Full Text
  • [10]Jancke L, Cheetham M, et al.: Virtual reality and the role of the prefrontal cortex in adults and children. Front Neurosci 2009, 3:52-59.
  • [11]Klasen M, Weber R, et al.: Neural contributions to flow experience during video game playing. Soc Cogn Affect Neurosci 2012, 7:485-495.
  • [12]Larsson P, Vastfjall D, et al.: The actor-observer effect in virtual reality presentations. Cyberpsychol Behav 2001, 4:239-246.
  • [13]Kallinen K, Salminen M, et al.: Presence and emotion in computer game players during 1st person vs. 3rd person playing view: Evidence from self-report, eye-tracking, and facial muscle activity data. Proceedings of the PRESENCE 2007, :187-190.
  • [14]Salminen M, Ravaja N: Oscillatory brain responses evoked by video game events: the case of super monkey ball 2. Cyberpsychol Behav 2007, 10:330-338.
  • [15]Salminen M, Ravaja N: Increased oscillatory theta activation evoked by violent digital game events. Neurosci Lett 2008, 435:69-72.
  • [16]Pascual-Marqui RD: Standardized low-resolution brain electromagnetic tomography (sLORETA): technical details. Methods Find Exp Clin Pharmacol 2002, 24(suppl D):5-12.
  • [17]Annett M: A classification of hand preference by association analysis. Br J Psychol 1970, 61:303-321.
  • [18]Vorderer P, Wirth W, et al.: MEC spatial presence questionnaire (MEC-SPQ): Short documentation and instructions for application. Report to the European Community, Project Presence: MEC. IST edition. 2001, 37661.
  • [19]Lehmann D: The view of an EEG-EP mapper. Brain Topogr 1988, 1:77-78.
  • [20]Lehmann D: Past, present and future of topographic mapping. Brain Topogr 1990, 3:191-202.
  • [21]Jung TP, Makeig S, et al.: Independent component analysis of electroencephalographic and event-related potential data. In Auditory processing and neural modelling. Edited by Poon P, Brugge J. Plenum Press, New York; 1998:189-197.
  • [22]Lehmann D, Skrandies W: Reference-free identification of components of checkerboard-evoked multichannel potential fields. ElectroencephalogrClin Neurophysiol 1980, 48:609-621.
  • [23]Kubicki S, Herrmann WM: Reflections on the topics: EEG frequency bands and regulation of vigilance. Pharmakopsychiatr Neuropsychopharmako.l 1979, 12:237-245.
  • [24]Laufs H, Krakow K: Electroencephalographic signatures of attentional and cognitive default modes in spontaneous brain activity fluctuations at rest. ProcNatl Acad Sci. USA 2003, 100:11053-11058.
  • [25]Laufs H, Kleinschmidt A, et al.: EEG-correlated fMRI of human alpha activity. NeuroImage 2003, 19:1463-1476.
  • [26]Gamma A, Lehmann D, et al.: Comparison of simultaneously recorded [H2(15)O-PET and LORETA during cognitive and pharmacological activation. Hum Brain Mapp 2004, 22:83-96.
  • [27]Luu P, Tucker DM, Makeig S: Frontal midline theta and the err-related negativity: neurophysiological mechanisms of action regulation. Clin Neurophysiol 2004, 115:1821-1835.
  • [28]Mitchell DJ, McNaughton N, Flanagan D, Kirk IJ: Frontal-midline theta from the perspective of hippocampal “theta”. Prog Neurobiol 2008, 86:156-185.
  • [29]Yamada F: Frontal midline theta rhythm and eyeblinking activity during a VDT task and a video game: useful tools for psychophysiology in ergonomics. Ergonomics 1998, 41:678-688.
  • [30]Smith ME, Gevins A, et al.: Monitoring task loading with multivariate EEG measures during complex forms of human-computer interaction. Hum Factors 2001, 43:366-380.
  • [31]Pellouchoud E, Smith ME, et al.: Mental effort-related EEG modulation during video game play: comparison between juvenile subjects with epilepsy and normal control subjects. Epilepsia 1999, 40:38-43.
  • [32]Pascual-Marqui RD, Michel CM, et al.: Low-resolution electromagnetic tomography: a new method for localizing electrical activity in the brain. Int J Psychophysiol 1994, 18:49-65.
  • [33]Pasqual-Marqui RD, Lehmann D, et al.: Low-resolution brain electromagnetic tomography (LORETA) functional imaging in acute, neuroleptic-naive, first-episode, productive schizophrenia. Psychiatry Res 1999, 90:169-179.
  • [34]Haalman I, Vaadia E: Dynamics of neuronal interactions: relation to behavior, firing rates, and distance between neurons. Hum Brain Mapp 1997, 5:249-253.
  • [35]Menendez RGS, Andino SG, et al.: Noninvasive localization of electromagnetic epileptic activity. I. Method descriptions and simulations. Brain Topogr 2001, 14:131-137.
  • [36]Pasqual-Marqui RD, Esslen M, et al.: Functional imaging with low-resolution brain electromagnetic tomography (LORETA): a review. Methods Find Exp Clin Pharmacol 2002, 24:91-95.
  • [37]Phillips C, Rugg MD, et al.: Anatomically informed basis functions for EEG source localization: combining functional and anatomical constrains. NeuroImage 2002, 16:678-695.
  • [38]Esslen M, Pascual-Marqui RD, et al.: Brain areas and time course of emotional processing. NeuroImage 2004, 21:1189-1203.
  • [39]Vittacco D, Brandeis D, et al.: Correspondence of event-related potential tomography and functional magnetic resonance imaging during language processing. Hum Brain Mapp 2002, 17:4-12.
  • [40]Zumsteg D, Wennberg RA, et al.: H2(15)O or 13NH3 PET and electromagnetic tomography (LORETA) during partial status epilepticus. Neurology 2005, 65:1657-1660.
  • [41]Nichols TE, Holmes AP: Nonparametric Permutation Tests for Functional Neuroimaging: A Primer with Examples. Hum Brain Mapp 2002, 15:1-25.
  • [42]Biocca F, Delany B: Immersive virtual reality technology. In Communication in the age of virtual reality. Edited by Biocca F, Levy M. Lawrence Erlbaum, Hillsdale, NJ; 1995:15-32.
  • [43]Gron G, Wunderlich AP, et al.: Brain activation during human navigation: gender-different neural networks as substrate of performance. National Neuroscience 2000, 3:404-408.
  • [44]Jordan K, Schadow J, et al.: Different cortical activations for subjects using allocentric or egocentric strategies in a virtual navigation task. Neuroreport 2004, 15:135-140.
  • [45]Koechlin E, Ody C, et al.: The architecture of cognitive control in the human prefrontal cortex. Science 2003, 302:1181-1185.
  • [46]Ridderinkhof KR, Ullsperger M, et al.: The role of the medial frontal cortex in cognitive control. Science 2004, 306:443-447.
  • [47]Knoch D, Gianotti LR, et al.: Disruption of right prefrontal cortex by low-frequency repetitive transcranial magnetic stimulation induces risk-taking behavio. J Neurosci 2006, 26:6469-6472.
  • [48]Knoch D, Pascual-Leone A, et al.: Diminishing reciprocal fairness by disrupting the right prefrontal cortex. Science 2006, 314:829-832.
  • [49]Koechlin E, Hyafil A: Anterior prefrontal function and the limits of human decision-making. Science 2007, 318:594-598.
  • [50]Wood JN, Grafman J: Human prefrontal cortex: Processing and representational perspectives. Nat Rev Neurosci 2003, 4:139-147.
  • [51]Knoch D: Funktionelle Hemispharenasymmetrie der selbstkontrolle. Z Neuropsychol 2007, 18:183-192.
  • [52]Makin TR, Holmes NP, et al.: Is that near my hand? Multisensory representation of peripersonal space in human intraparietal sulcus. J Neurosci 2007, 27:731-740.
  • [53]Gallese V: Embodied simulation: from neurons to phenomenal experience. Phenomenol Cogn Sci 2005, 4:22-48.
  • [54]Jeannerod M, Arbib MA, et al.: Grasping objects: the cortical mechanisms of visuomotor transformation. Trends Neurosci 1995, 18:314-320.
  • [55]van Baren J, IJsselsteijn WA: Measuring presence: A guide to current measurement approaches. Deliverable 5. IST edition. FET OMNIPRES Project, ; 2004.
  文献评价指标  
  下载次数:111次 浏览次数:41次