International Research and Innovation Summit 2017 | |
Gesture Recognition for Educational Games: Magic Touch Math | |
Kye, Neo Wen^1 ; Mustapha, Aida^1 ; Samsudin, Noor Azah^1 | |
Faculty of Computer Science and Information Technology, Universiti Tun Hussein Onn Malaysia, Parit Raja, Johor, Batu Pahat | |
86400, Malaysia^1 | |
关键词: Educational game; Game development; Learning and understanding; Learning Mathematics; Mathematical operations; | |
Others : https://iopscience.iop.org/article/10.1088/1757-899X/226/1/012078/pdf DOI : 10.1088/1757-899X/226/1/012078 |
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来源: IOP | |
【 摘 要 】
Children nowadays are having problem learning and understanding basic mathematical operations because they are not interested in studying or learning mathematics. This project proposes an educational game called Magic Touch Math that focuses on basic mathematical operations targeted to children between the age of three to five years old using gesture recognition to interact with the game. Magic Touch Math was developed in accordance to the Game Development Life Cycle (GDLC) methodology. The prototype developed has helped children to learn basic mathematical operations via intuitive gestures. It is hoped that the application is able to get the children motivated and interested in mathematics.
【 预 览 】
Files | Size | Format | View |
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Gesture Recognition for Educational Games: Magic Touch Math | 2953KB | download |