会议论文详细信息
4th International Conference on Science & Engineering in Mathematics, Chemistry and Physics 2016
Application of the Augmented Reality in prototyping the educational simulator in sport - the example of judo
数学;化学;物理学
Cieliski, Wojciech B.^1 ; Sobecki, Janusz^2 ; Piepiora, Pawel A.^3 ; Piepiora, Zbigniew N.^4 ; Witkowski, Kazimierz^3
University School of Physical Education in Wroclaw, Faculty of Sport Sciences, Department of Communication and Management in Sport, Division of Organization and Management, Poland^1
Wroclaw University of Technology, Faculty of Computer Science and Management, Departament of Computer Science, Institute of Informatics, Poland^2
University School of Physical Education in Wroclaw, Faculty of Sport Sciences, Department of Sport Teaching, Division of Individual Sports, Poland^3
Wroclaw University of Environmental and Life Sciences, Faculty of Environmental Engineering and Geodesy, Department of Spatial Economy, Division of Spatial Planning and Rural Shaping, Poland^4
关键词: Augmented reality technology;    Educational simulator;    Essential elements;    Mental trainings;    Prototype models;    Sports trainings;    Subtle interaction;    Training simulator;   
Others  :  https://iopscience.iop.org/article/10.1088/1742-6596/710/1/012016/pdf
DOI  :  10.1088/1742-6596/710/1/012016
来源: IOP
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【 摘 要 】

The mental training (Galloway, 2011) is one of the measures of the psychological preparation in sport. Especially such as the judo discipline requires the mental training, due to the fact that the judo is a combat sport, the direct, physical confrontation of two opponents. Hence the mental preparation should be an essential element of preparing for the sports fight. In the article are described the basics of the AR systems and presents selected elements of the AR systems: sight glasses Vuzix glasses, Kinect sensor and an interactive floor Multitap. Next, there are proposed the scenarios for using the AR in the mental training which are based on using both Vuzix glasses type head as well as the interactive floor Multitap. All options, except for the last, are provided for using the Kinect sensor. In addition, these variants differ as to the primary user of the system. It can be an competitor, his coach the competitor and the coach at the same time. In the end of the article are presented methods of exploring, both, the effectiveness and usefulness, and/or the User Experience of the proposed prototypes. There are presented three educational training simulator prototype models in sport (judo) describing their functionality based on the theory of sports training (the cyclical nature of sports training) and the theory of subtle interactions, enabling an explanation of the effects of sports training using the augmented reality technology.

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