会议论文详细信息
7th IGRSM International Remote Sensing & GIS Conference and Exhibition | |
Gamification and geospatial health management | |
地球科学;计算机科学 | |
Wortley, David^1 | |
CEO and Founder GAITSS, Gamification and Immersive Technologies Strategie Solutions, 6E Coriander Road, Leicester, United Kingdom^1 | |
关键词: Business and societies; Consumer applications; Health management; Measurement technologies; Monitoring device; Personal health; Physical activity; Portable device; | |
Others : https://iopscience.iop.org/article/10.1088/1755-1315/20/1/012039/pdf DOI : 10.1088/1755-1315/20/1/012039 |
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学科分类:计算机科学(综合) | |
来源: IOP | |
【 摘 要 】
Sensor and Measurement technologies are rapidly developing for many consumer applications which have the potential to make a major impact on business and society. One of the most important areas for building a sustainable future is in health management. This opportunity arises because of the growing popularity of lifestyle monitoring devices such as the Jawbone UP bracelet, Nike Fuelband and Samsung Galaxy GEAR. These devices measure physical activity and calorie consumption and, when visualised on mobile and portable devices, enable users to take more responsibility for their personal health. This presentation looks at how the process of gamification can be applied to develop important geospatial health management applications that could not only improve the health of nations but also significantly address some of the issues in global health such as the ageing society and obesity.【 预 览 】
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Gamification and geospatial health management | 639KB | download |