1st International Workshop on Pedagogically-driven Serious Games (PDSG 2012) | |
Using Out-of-Character Reasoning to Combine Storytelling and Education in a Serious Game | |
Jeroen Linssen ; Mariët Theune | |
Others : http://ceur-ws.org/Vol-898/pdsg5.pdf PID : 43262 |
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来源: CEUR | |
【 摘 要 】
To reconcile storytelling and educational meta-goals in the context of a serious game, we propose to make use of out-of-character reasoning in virtual agents. We will implement these agents in a serious game of our design, which will focus on social interaction in conflict scenarios with the meta-goal of improving social awareness of users. The agents will use out-of-character reasoning to manage conflicts by assum- ing different in-character personalities or by planning to take specific actions based on interaction with the users. In-character reasoning is responsible for the storytelling concerns of character believability and consistency. These are not endangered by out-of-character reasoning, as it takes in-character information into account when making decisions.
【 预 览 】
Files | Size | Format | View |
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Using Out-of-Character Reasoning to Combine Storytelling and Education in a Serious Game | 139KB | download |