2006 Environmental Control Conference | |
Online Gaming as Tool for Career Development | |
Darko Dugosija ; Vadi Efe ; Stephan Hackenbracht ; Tobias Vaegs ; AnnaGlukhova | |
Others : http://CEUR-WS.org/Vol-386/p04.pdf PID : 3296 |
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来源: CEUR | |
【 摘 要 】
Gaming has undergone a transition from a niche hobby to a part of everyday culture, with the most prominent examples of professional gaming in Korea and the success of World of Warcraft. This transition alongside with the advance of use of the Internet has created a new kind of social environment, commonly known as virtual life. This paper presents an excerpt of the results of a survey investigating this environment with particular regard to the interaction between gaming and career, relationships as well as social groups. "Man only plays when in the full meaning of the word he is a man, and he is only completely a man when he plays." Schiller
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Files | Size | Format | View |
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Online Gaming as Tool for Career Development | 350KB | download |